Yes, There WERE Sonic Adventure Remakes.
Just before we start, there's more articles to come, as I promised, this one just needs to be out there as soon as possible for reasons that I'll explain in a second.
Note, none of this that follows is speculation.
The information that's been given to me was given by multiple, and I mean multiple people with connections to SEGA. Seems a lot of people knew about this, and were quiet until very recently. This is how it's all been framed to me.
Okay, so...seems like some youtubers, English and non-English speaking, found out about this, so before the story gets spun out into something it actually isn't, I'm gonna drop a bombshell here:
SEGA were developing Sonic Adventure 1&2 remakes, meant for a 2015 release, for PS4, XB1 and Wii U. Additionally, these were full remakes with rearranged music, ala the Crash N-Sane Trilogy.
They were unfortunately cancelled.
There's even some evidence out in public that shows that it did in fact, exist:
Remember this? Jazwares leaked out the existence of the games by pure accident.
Sometime in 2013, SEGA decided that it was time to go back into the Adventure well, so instead of going to Sonic Team, they went to another one of their internal studios. That studio being...Sega Shanghai.
"Wait, there's a SEGA of China?!" I'm sure you're asking, and yes, there is. They've actually been an incredibly helpful studio to SEGA as a whole.
Here's where it gets even crazier. They've worked not only on the PS2 remake and HD versions of Nights into Dreams, but they also worked on the HD ports of Sonic Adventure 1&2 for Steam and whatnot, as well as the Dreamcast Collection, which was released in 2011. And there's even more! They worked on Sonic Generations, Lost World and Forces extensively. Sonic Forces even got a release in China. Also, the game also received PS4/XB1 bundles in China that no other country received:
SEGA allowed this subsidiary to develop these remakes because of three things: 1). They saw China as a potentially huge market to get a foothold in. 2). Sonic Team were not available and were busy preparing the Hedgehog Engine 2, working on Sonic Runners, and starting what would eventually become Sonic Forces. And 3). SEGA never had any intentions of making 8th generation console owners wait four years for a new Sonic game.
As I heard it, they originally started as just a remake of Adventure 1, with Generations-like visuals, but SEGA was so impressed with their work that they greenlit a remake of it's sequel soon after development started as well.
Story wise, it was going to be the modern voice cast and writers, so take that for what you will, lmao.
What happened, exactly? Things seemed to be going well, and by all accounts, things were well, until Sonic Boom: Rise of Lyric hit the scene, and bombed critically and commercially, SEGA also went through a harsh, cost cutting restructuring in early 2015 where many people were laid off.
I heard they were cancelled for two reasons 1). Post ROL, SEGA got cold feet about giving Sonic out to other developers, despite it being their own fault that ROL was a rushed, buggy disaster, not Big Red Button's.
(I personally see it as corporate finger pointing and just them wanting to save face.)
2). SEGA was super cost conscious at the time of the restructuring, here were concerns that these remakes were going over-budget, and that they wouldn't be able to make the money back. Sonic Boom's failure scared the absolute shit out of them.
(I personally think it was an absurd fear in the first place, but we are talking about SEGA here.)
One other thing I heard is that the Sonic Adventure Music Experience concerts were created in the first place to market and promote these remakes, and were then retrofitted into something else after they were cancelled. Can't let all of that amazing remade music go to waste, right? These rearrangements you hear below were made specifically for the remakes:
Needless to say, that if these had actually released, they could've changed everything. We'd be in a much different place right now, but unfortunately, with the failure of Boom and SEGA's financial woes at the time, the timing just couldn't have been worse. Maybe one day, they'll see the light of day?
That's all I can say for now. Hope I could relay that information as best as I could. As always, thank you for reading, wear a mask, and take care.
For everlasting peace!